synthesis

Example: signal processing: the Drancing real-time synthesis accelerometer music system.

This content is for DEMONSTRATION

Also used as real-world requirements analysis example, with physical conditions.

Relevant to this course is:

http://www.webel.com.au/content/sysml-mockup-puredata-dranceware-wii-remote

Drancing poster

Video: Drancing suit 2002: triaxial accelerometer sound axes: variable frequency and variable amplitude modes

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Scenes

Demonstration of the axes of a triaxial accelerometer using sound synthesis. The relationship to gravity is explored using vector acceleration with 3D Variable Frequency Oscillator (VFO) mode, then amplitude variation "triaxial chord" mode.

_UML2 signal processing models

This content is HISTORICAL or ARCHIVAL

I present here, as adapted Unified Modeling Language (UML)TM structure diagrams, a simplified model of the hardware, data acquisition, and JSyn audio synthesis circuits of an earlier version of DranceWare for Drancing.

DranceWare JSyn real-time audio synthesis (2002+)

PureData/GEM

$dr$ of Webel is a Pure Data (PD) enthusiast. A PureData-based audio synthesis version of the DranceWare software for The Drancing accelerometer music "air instrument" uses GEM to synthesis rich visuals in real-time from accelerometer signals (such as WiiTM Remote signals), synchronised with the accelerometer music. The PLAY music project "sound circles" animated logo is synthesised using PureData/GEM, as described in this mini-tutorial

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