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Gallery: 3D Drancel RGB visuals and sound synthesis with a PureData/GEM Prototype of DranceWare (images and videos, from 2010)
This content is for DEMONSTRATION
A new Webel gallery showing some of the latest Drancel RGB 3D visuals (stills) and videos (with sound) generated using Pure Data and GEM.
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Gallery preview index: instructions:
- Image gallery:
- click an image's preview to view it full size in an image viewer.
- then optionally follow the link "Image node details" to the image's node.
- Video gallery:
- click a video thumbnail (upper) to play it in a video player.
- OR click a video scene (lower) to go to a video's node with info then play the video.
Gallery group:
Galleries index: Drancing images and videos - 1 Drancer (acceleration avatar): view from behind, projected onto screen
- 1 Drancer (acceleration avatar): view from behind, projected onto screen: colour synthesis
- 2 Drancers (acceleration avatars) each with 5 Drancels
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front/side at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects on screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: view from front
- 2 Drancers (acceleration avatars) each with 5 Drancels: with 1 Drancel offset
- 3 Drancers (acceleration avatars) with 5 Drancels each: like RGB pixels when viewed from a distance
- 3 Drancers (acceleration avatars) with 5 Drancels each: with very large Drancel size w.r.t. Drancer spacing
- A hemispherical Drancel RGB in a spherical cage
- A hemispherical Drancel RGB in a spherical cage: view from above
- A single 3D Drancel with orthogonal RGB "light horns"
- Drancel RGB LED reflector principle
- Drancer (acceleration avatar) with 5 Drancels: when viewed from a distance act like RGB pixels
- PureData/GEM audio and visuals synthesis patch for demo of 2 Drancers with 5 Drancers each: top-level of rapid prototype
- Video: 1 Drancer (acceleration avatar) with 5 Drancel RGB virtual triaxial accelerometers: colour=sound synthesis principle in 3D (PureData/GEM) 3 VFOs per Drancel and simulated sinusoidal signals
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs driven by simulated sinusoidal signals)
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs each driven by Nintendo Wiimotes)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancel RGB virtual triaxial accelerometers: Drancing colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: Driven by Wiimote
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: rotating camera: driven by Wiimote
- Video: Drancel RGB accelerometer "light horns" sound=colour synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB triaxial accelerometer colour=sound synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB virtual triaxial accelerometer: colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
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- R & D projects
- The Drancing accelerometer music "air instrument"
- Drancing with Wiimotes via wireless Bluetooth (since 2008)
- The original Drancing accelerometer suit (since 1997)
- DranceWare: software for Drancing
- The Drancel: a 3D-accelerometer sound and light "atom" for the Drancing system
- Gallery: the Drancel RGB triaxial accelerometer light and sound "atom"
- Mini videos from a Drancel RGB LED light show
- Gallery: 3D Drancel RGB visuals and sound synthesis with a PureData/GEM Prototype of DranceWare (images and videos, from 2010)
- 1 Drancer (acceleration avatar): view from behind, projected onto screen
- 1 Drancer (acceleration avatar): view from behind, projected onto screen: colour synthesis
- 2 Drancers (acceleration avatars) each with 5 Drancels
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front/side at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects on screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: view from front
- 2 Drancers (acceleration avatars) each with 5 Drancels: with 1 Drancel offset
- 3 Drancers (acceleration avatars) with 5 Drancels each: like RGB pixels when viewed from a distance
- 3 Drancers (acceleration avatars) with 5 Drancels each: with very large Drancel size w.r.t. Drancer spacing
- A hemispherical Drancel RGB in a spherical cage
- A hemispherical Drancel RGB in a spherical cage: view from above
- A single 3D Drancel with orthogonal RGB "light horns"
- Drancel RGB LED reflector principle
- Drancer (acceleration avatar) with 5 Drancels: when viewed from a distance act like RGB pixels
- PureData/GEM audio and visuals synthesis patch for demo of 2 Drancers with 5 Drancers each: top-level of rapid prototype
- Video: 1 Drancer (acceleration avatar) with 5 Drancel RGB virtual triaxial accelerometers: colour=sound synthesis principle in 3D (PureData/GEM) 3 VFOs per Drancel and simulated sinusoidal signals
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs driven by simulated sinusoidal signals)
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs each driven by Nintendo Wiimotes)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancel RGB virtual triaxial accelerometers: Drancing colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: Driven by Wiimote
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: rotating camera: driven by Wiimote
- Video: Drancel RGB accelerometer "light horns" sound=colour synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB triaxial accelerometer colour=sound synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB virtual triaxial accelerometer: colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
- Did you know ? About the Drancing accelerometer music system
- Applications of Drancing
- History of the development of the Drancing "air music" instrument
- In the press: "Drancing past the keyboard"
- Galleries index: Drancing images and videos
- Drancing: overview of all videos involving the Drancing accelerometer music system and the Drancel RGB sound and light synthesis atom
- Terminology: A Drancer is an "acceleration avatar" of the Drancing accelerometer music and visuals system
- NeXML: a generative XML Schema with EMF Java bindings for the NeXus format
- Instrument ModelServer
- The Drancing accelerometer music "air instrument"


















