Gallery: UML Parsing Analysis demonstration: Wikipedia Shapes (from 2009)
This content is for DEMONSTRATION
The challenge:
Draw a class diagram for the shapes triangle, square, circle, and ellipse.
Sounds so easy, right ? Four little shapes. Now that can't be too hard. Well it's hard enough that one does well to engage the help of the Wikipedia geometry and shape articles ! Let's use UMLTM Parsing Analysis to build up a solution sentence-by-sentence, employing Dr Darren's «wrapper» Components trick (in this case in MagicDrawTM UML).
Note that even though this is only and analysis example, Java-friendly Thing/Thing_ Interface/Class ("default implementor") style will be used (rather than say permitting Associations from Interfaces, or using just entity Classes throughout).
Start here to work through the trail (or use the unordered gallery at the bottom of the page):
Contents of: Gallery: UML Parsing Analysis demonstration: Wikipedia Shapes (from 2009)
- 'Shape is all the geometrical information that remains when location, scale and rotational effects are filtered out from an object.'
- A shape whose points belong all [in] the same plane is called a plane figure..jpg
- In geometry a polygon .. is traditionally a plane figure that is bounded by a closed path or circuit, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain)
- These segments are called its edges or sides, and the points where two edges meet are the polygon's vertices or corners.
- A diagonal can refer to a line joining two nonconsecutive vertices of a polygon or polyhedron
- A regular polygon is a polygon which is equiangular (all angles are equal in measure) and equilateral (all sides have the same length).
- An equilateral polygon is a polygon which has all sides of the same length.
- A triangle is one of the basic shapes of geometry_ a polygon with three corners or vertices and three sides or edges which are line segments
- A quadrilateral is a polygon with four 'sides' or edges and four vertices or corners.
- In mathematics, a locus (Latin for place, plural loci) is a collection of points which share a property
- In mathematics, a conic section (or just conic) is a curve obtained by intersecting a cone (more precisely, a circular conical surface) with a plane.
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Galleries index: UML Parsing Analysis examples - 'Shape is all the geometrical information that remains when location, scale and rotational effects are filtered out from an object.'
- A shape whose points belong all [in] the same plane is called a plane figure..jpg
- In geometry a polygon .. is traditionally a plane figure that is bounded by a closed path or circuit, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain)
- In mathematics, a locus (Latin for place, plural loci) is a collection of points which share a property
- In mathematics, a conic section (or just conic) is a curve obtained by intersecting a cone (more precisely, a circular conical surface) with a plane.
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- Gallery: UML Parsing Analysis demonstration: Wikipedia Shapes (from 2009)
- 'Shape is all the geometrical information that remains when location, scale and rotational effects are filtered out from an object.'
- A shape whose points belong all [in] the same plane is called a plane figure..jpg
- In geometry a polygon .. is traditionally a plane figure that is bounded by a closed path or circuit, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain)
- In mathematics, a locus (Latin for place, plural loci) is a collection of points which share a property
- In mathematics, a conic section (or just conic) is a curve obtained by intersecting a cone (more precisely, a circular conical surface) with a plane.
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