Home › R & D projects › The Drancing accelerometer music "air instrument" › The Drancel: a 3D-accelerometer sound and light "atom" for the Drancing system › Gallery: 3D Drancel RGB visuals and sound synthesis with a PureData/GEM Prototype of DranceWare (images and videos, from 2010) ›
Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs driven by simulated sinusoidal signals)
[video] Submitted by webel on Sun, 04/07/2010 - 12:27
Demonstrates two hemispherical Drancel RGB accelerometer synthesis atoms, with orthogonal "light cones" (which can correspond to LEDs with reflectors). The sound here is synthesised from simulated sinusoidal accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM.
‹ Video: 1 Drancer (acceleration avatar) with 5 Drancel RGB virtual triaxial accelerometers: colour=sound synthesis principle in 3D (PureData/GEM) 3 VFOs per Drancel and simulated sinusoidal signals
up
Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs each driven by Nintendo Wiimotes) ›
- Printer-friendly version
- Login to post comments
Zones
- R & D projects
- The Drancing accelerometer music "air instrument"
- Drancing with Wiimotes via wireless Bluetooth (since 2008)
- The original Drancing accelerometer suit (since 1997)
- DranceWare: software for Drancing
- The Drancel: a 3D-accelerometer sound and light "atom" for the Drancing system
- Gallery: the Drancel RGB triaxial accelerometer light and sound "atom"
- Mini videos from a Drancel RGB LED light show
- Gallery: 3D Drancel RGB visuals and sound synthesis with a PureData/GEM Prototype of DranceWare (images and videos, from 2010)
- 1 Drancer (acceleration avatar): view from behind, projected onto screen
- 1 Drancer (acceleration avatar): view from behind, projected onto screen: colour synthesis
- 2 Drancers (acceleration avatars) each with 5 Drancels
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front/side at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects on screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: view from front
- 2 Drancers (acceleration avatars) each with 5 Drancels: with 1 Drancel offset
- 3 Drancers (acceleration avatars) with 5 Drancels each: like RGB pixels when viewed from a distance
- 3 Drancers (acceleration avatars) with 5 Drancels each: with very large Drancel size w.r.t. Drancer spacing
- A hemispherical Drancel RGB in a spherical cage
- A hemispherical Drancel RGB in a spherical cage: view from above
- A single 3D Drancel with orthogonal RGB "light horns"
- Drancel RGB LED reflector principle
- Drancer (acceleration avatar) with 5 Drancels: when viewed from a distance act like RGB pixels
- PureData/GEM audio and visuals synthesis patch for demo of 2 Drancers with 5 Drancers each: top-level of rapid prototype
- Video: 1 Drancer (acceleration avatar) with 5 Drancel RGB virtual triaxial accelerometers: colour=sound synthesis principle in 3D (PureData/GEM) 3 VFOs per Drancel and simulated sinusoidal signals
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs driven by simulated sinusoidal signals)
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs each driven by Nintendo Wiimotes)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancel RGB virtual triaxial accelerometers: Drancing colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: Driven by Wiimote
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: rotating camera: driven by Wiimote
- Video: Drancel RGB accelerometer "light horns" sound=colour synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB triaxial accelerometer colour=sound synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB virtual triaxial accelerometer: colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
- Did you know ? About the Drancing accelerometer music system
- Applications of Drancing
- History of the development of the Drancing "air music" instrument
- In the press: "Drancing past the keyboard"
- Galleries index: Drancing images and videos
- Drancing: overview of all videos involving the Drancing accelerometer music system and the Drancel RGB sound and light synthesis atom
- Terminology: A Drancer is an "acceleration avatar" of the Drancing accelerometer music and visuals system
- NeXML: a generative XML Schema with EMF Java bindings for the NeXus format
- Instrument ModelServer
- The Drancing accelerometer music "air instrument"


















