DranceWare

Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs each driven by Nintendo Wiimotes)

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Demonstrates two hemispherical Drancel RGB virtual accelerometer synthesis atoms, with orthogonal "light cones" (which correspond to LEDs with reflectors). The sound here is synthesised from Wiimote signals driving 3 Variable Frequency Oscillators (VFOs) per Drancel RGB in Pure Data; the visuals are in GEM.

Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs driven by simulated sinusoidal signals)

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Scenes

Demonstrates two hemispherical Drancel RGB accelerometer synthesis atoms, with orthogonal "light cones" (which can correspond to LEDs with reflectors). The sound here is synthesised from simulated sinusoidal accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM.

Video: 2 Drancers (acceleration avatars) each with 5 Drancel RGB virtual triaxial accelerometers: Drancing colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)

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Scenes

Demonstrates two "Drancers" (acceleration avatars of the Drancing accelerometer music system) with 5 Drancel RGB accelerometer synthesis atoms (corresponding to hands/wrists, feet/ankles, and waist). The sound here is synthesised from simulated sinusoidal accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM.

Video: 1 Drancer (acceleration avatar) with 5 Drancel RGB virtual triaxial accelerometers: colour=sound synthesis principle in 3D (PureData/GEM) 3 VFOs per Drancel and simulated sinusoidal signals

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Scenes

Demonstrates one "Drancer" (an acceleration avatar for the Drancing accelerometer music system) with 5 Drancel RGB accelerometer synthesis atoms (corresponding to hands/wrists, feet/ankles, and waist). The sound here is synthesised from simulated sinusoidal accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM.

Video: The Drancel RGB virtual triaxial accelerometer: colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)

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Scenes

Demonstrates one Drancel RGB accelerometer synthesis atom design, with orthogonal "light cones" (which can correspond to LEDs with reflectors). The sound here is synthesised from simulated sinusoidal accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM.

Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: rotating camera: driven by Wiimote

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Scenes

Demonstrates 2 "Drancer" acceleration avatars, each with 5 Drancel RGB triaxial accelerometer synthesis atoms, with orthogonal "light cones" (which correspond to LEDs with reflectors). The sound here is synthesised from 2 sets of WiiTM Remote accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM. (For this demonstration every Drancel RGB of each Drancer receives the same signals.)

Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: Driven by Wiimote

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Scenes

Demonstrates 2 "Drancer" acceleration avatars, each with 5 Drancel RGB triaxial accelerometer synthesis atoms, with orthogonal "light cones" (which correspond to LEDs with reflectors). The sound here is synthesised from 2 sets of WiiTM Remote accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM. (For this demonstration every Drancel RGB of each Drancer receives the same signals.)

Download and install the DranceWare PureData/GEM prototype for Wiimote on Mac OS-X

Download the attached DranceWare PureData/GEM prototype for Wiimote and unpack.

Note that it is marked as a PROTOTYPE - not even "alpha" software - with the support that implies, i.e. none at all.
You are however welcome to report problems and/or successes via the feedback form.

The bundle includes a subdirectory of free drum samples from Audio Pervert. (I hope this is ok concerning copyright, future versions of PureData will probably only used synthetic drums anyway.) There are also some test files which you can safely ignore, and next to no help, because it is a prototype.

If you select Drancing.pd in the Finder it should either launch PD-extended or give you the option of selecting PD-extended as the default app for this kind of file, and then launch. The 0th level Drancing.pd wrapper for the DranceWare.pd GUI skin should be visible:

Make sure the DSP is ON (use either the button/bang in the globals panel at the top of DranceWare.pd or use the PD Media>audio on menu item). You should also perform the PD Audio Test.

WARNING: set your speakers/headphones to a safe, relatively soft level at first;
if you make a mistake the sounds can be quite penetrating and loud, especially with VFO on !
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