signal processing

The original Drancing accelerometer suit (since 1997)

The content or the technology discussed here is HISTORICAL or ARCHIVAL

Global.pd

Global.pd

The globals are grouped for application across all Drancels, along with RESET (defaults on) and OFF (silent) globals (via message sends), and DSP controls.

WiiOSC.pd

WiiOSC.pd

The accelerometer signals (as well as the button signals, orientation, and position signals) from each WiiTM Remote, are obtained via on OSC dump on a network port (decoupled here as an inlet).

The accelerometer-centric Drancing system currently only uses the (X,Y,Z) acceleration signals, however I am working on exploiting the WiiTM Remote buttons to control various synthesis parameters and modes (they are all already recognised OK as flashing "bangs").

AMacc3D.pd

AMacc3D.pd

The amplitudes of 3 simple oscillators with "fixed" (yet user-adjustable) frequencies are modulated by the conditioned XYZ Drancel channels. Thus each Drancel can play, for example, a chord triad, or a triad of octaves.

This mode is a bit boring with only 2 s, however the original Drancing sensor suit system with 5 accelerometers gives 5 x 3 = 15 possible fixed notes, which is rich enough for some musical expression. It is a good mode for beginners to get the feel of making music by just waving the hands (or feet).

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