air music

Video: YouTube: Drancing accelerometer music with Wiimotes: 3D variable frequency oscillators + amplitude variation + triggered "air drum" samples

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Demonstrates combined oscillator frequency variation, amplitude variation, and triggered Drum sample ("Drumming by Dancing") modes along with Drancel RGB monitor visuals projected onto the "Drancer" performer.

For this demonstration two hand-held WiiTM Remotes on a MacBook Pro were used. (The original Drancing accelerometer suit (since 1997) used 5 triaxial accelerometers in a "body star" pattern").

What is Drancing ?

Drancing is a gestural synthesis accelerometer music system (an "air instrument") under development by Dr Darren Kelly since 1996. Drancing employs triaxial-accelerometers (3D vector acceleration transducers) to synthesise music, visuals, and computer controls from human gestures, dance, and movement.

The name Drancing is derived from "Drumming-by-Dancing" (or "air drums" mode) which is just one of its many applications. It can also be used as an "air synthesizer", "air guitar", or "air piano", and to make sounds never heard or named before.

DranceWare: software for Drancing

The DranceWare synthesis and control software has gone through an evolution since 1996 through MIDI triggering and modulation driven by low-level C code, to C++ in 1999, then to Java in 2001, then to full real-time synthesis in 2002 using JSyn audio synthesis and Java3D/Swing visuals, and since 2008 there is a PureData/GEM patch-based version (similar to MAX/MSP). All Drancing software and systems development is strongly model-driven using UML™ and SysML.

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