The transition from the initial pseudostate to StandBy has a relative TimeEvent with an expression indicating that the transition fires 5 seconds after the initial pseudostate is entered. Source SysPhS-1.1
Figure 29: State machine in SysML Gallery Tutorial TRAIL: SysPhS-1.1 specification body figures in MagicDraw SysML (or Cameo Systems Modeler) vs Modelica [using Wolfram SystemsModeler] Section Slide kind hybrid diagram SysML Block Definition Diagram (BDD) SysML StateMachine Diagram
BUG: Cameo Simulation Toolkit 19SP3: StateMachine: Crashes with an irrelevant "memory error" report if you fire a signal Trigger during execution of an 'entry' Activity with a timer
Activity example: send and catch Signal Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:04: UML Behavior: Activities quick start Slide kind hybrid diagram SysML Activity Diagram SysML Block Definition Diagram (BDD)
uml101 - Activity Diagram - notation - REFERENCE CARD This content has been marked as discussing an ADVANCED topic! Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:04: UML Behavior: Activities quick start Slide kind UML Activity Diagram
Transitions This content has been marked as discussing an ADVANCED topic! Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:03: UML Behavior: StateMachines quick start Slide kind UML StateMachine Diagram
A TimeEvent is an Event that occurs at a specific point in time. Source Unified Modeling Language 2.5.1