Behavior StateMachines can be used to specify any of the following Gallery Tutorial TRAIL: Webel's ultimate guide to Systems Modeling Language (v1) with MagicDraw/Cameo Section 01:03: UML Behavior: StateMachines quick start Slide kind UML Class Diagram
Viewpoint::1_method_derived_from_create_operations The derived values of the method attribute shall be the names of the methods of the operations stereotyped by the UML Create stereotype on the classifier stereotyped by Viewpoint. Source OMG Systems Modeling Language (SysML) 1.6
Viewpoint::/method : Behavior [0..*] The behavior is derived from the method of the operation with the Create stereotype. (derived) Source OMG Systems Modeling Language (SysML) 1.6
The append(n:int) operation and its Activity method Append Gallery Tutorial HOWTO simulate UML-2.5.1 'Figure 14.7 Composite State with two States' in Cameo Simulation Toolkit - Operation-driven Transition case study Section Slide kind UML Activity Diagram