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  4. TRAIL: Webel's ultimate guide to Systems Modeling Language with MagicDraw/Cameo
  5. 01:02: UML 101 for model-based systems engineering with SysML

UML2 StateMachine - metaclasses - ADVANCED REFERENCE ONLY

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TRAIL: Webel's ultimate guide to Systems Modeling Language with MagicDraw/Cameo
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01:02: UML 101 for model-based systems engineering with SysML
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ADVANCED
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metaclass
Profile Diagram
StateMachine
State
Pseudostate
Transition
Vertex
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  • UML
  • UML-2.5.1
  • Unified Modeling Language
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UML Profile Diagram
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Related slides (other tutorials, backlinks)
Behavior StateMachines can be used to specify any of the following
StateMachines - simplified metaclass hierarchy
UML Event types for triggering Transitions
uml101 - StateMachines - NOTATION REFERENCE CARD
Kinds of States
State configurations
Effect, Entry, Do, Exit
Composite state entry and exit points
Submachines: entryPoint and exitPoint
Using submachines
Pseudostates - initial, fork, join, terminate
Pseudostates - junction
Pseudostates - choice
Pseudostates - deepHistory and shallowHistory
Transitions
SysML Activity extension stereotypes - REFERENCE CARD
Consume a SignalEvent message in a StateMachine Transition 'effect' or State 'entry' or 'exit' Activity
Flags

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