This zone is about applications of the Drancel body motion synthesis system to computer-generated visuals.
Content for this zone is under migration from an older web site version
For generation of light shows with the Drancel system "organically" without the use of computer-generated (digital) visuals please visit:
In this Webel mini-tutorial trail for PureData synthesis you'll find some snapshots of patches used to create the "sound circles" animated logo for the PLAY music/art projects. Each circle (created with PureData/GEM) corresponds to an evolving oscillator frequency with evolving amplitude and pan.